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Clearly Aloy copied Far Cry 3 when they were both taking that course in Enemy Strongholds 101, because her map is dotted with encampments you’re encouraged to capture through repetitive stealth takedowns and silent bow kills. In 2020, those overly familiar notes are even more out of tune.
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When Horizon first launched on console three years ago, there’s no denying it was a little derivative. The first time I encountered one, I may as well have been a flummoxed Alan Grant fumbling to shake off his shades after drinking in the sight of Jurassic Park’s grazing brachiosaurus.Įncounters with Aloy’s fellow humans don’t fare quite so well. They’re among the most awe-inspiring creatures I’ve seen in any game. These magnificent leviathans more or less work like walking versions of Far Cry’s antenna towers, uncovering areas of the map once you clamber up and hack their satellite skulls. Most captivating of all? Those moments where you crane the camera skywards to admire a lumbering Tallneck leisurely stomping around a set perimeter. The next, you might witness a group of smaller machines scurrying out of the path of a deadly Ravager, as Horizon’s three-ton puma sniffs around for its next likely mechanised meal. One moment you might observe jittery packs of elk-like Broadheads munching on knee high grass, because apparently robots need to eat too.
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Well, if you can call a 45-foot android crocodile slithering into a lake natural. Like the odd magic moment where you come across a wild stallion playfully rolling around in the morning dew of Red Dead Redemption’s wetlands, Horizon’s beasts can enthrall with the same style of naturalistic behaviour. It’s also fascinating to see these mechanical wonders simply interact with their environment when they think you’re not looking.
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